Mage

The Mage is another range magic user. It's the last range unit of the Computer version. Mage gained a Special Skill on mobile, which makes them even stronger Mage type actually went 180 degree. It was an Armored anti-light on the computer version, then Light anti-armored on mobile

Computer
Mages are quite skilled at taking down Light units. They are the perfect counter for Monks and can also be used to counter weaker units such as Ninja or Novices (2 hits to take one down). However, their usage late game is limited as players will now moslty send Iron Knights, Dread Lords and High Lords, all armored units
 * Cost: 220
 * Supply: 2
 * Income: 33
 * HP: 210
 * Armor Type: Armored (0)
 * Move Speed: 2.25
 * Damage vs Light: 50
 * Damage vs Armored: 25
 * Attack Range: Range (5)
 * Attack Speed: 2.4

Mobile
Mages are quite strong, but they might require a bit of protection to not die immediatly (they have 40 less HPs on mobile...). Protected, they can take on many armored units, even some Tier 3 if in large number. Magic Enhancement allows them to take on armored units even more, but watch out as their damage against light units will decrease
 * Cost: 240
 * Supply: 2
 * Income: 28
 * Unit Type: Light-anti armored
 * Move Speed: 2.25
 * HP: 170
 * Armor Type: Light (0)
 * Damage vs Light: 21
 * Damage vs Armored: 50
 * Attack Range: Range (4.2)
 * Attack Speed: 0.9
 * Special Skill: Magic enhancement

Magic Enhancement:
"Increased damage by 18 to armored and decrease damage by 7 to light armored, lasting for 10 seconds and 100 seconds to cool down"