Wolfman

Wolfmen are the Light units destroyer. While dealing good damage to Light units, their damage against Armored ones are poor. Their Special Skill, 'Killer Instinct', allow Wolfmen to kill jump over defences to Light anti-armored. When Caesar reaches Level 20, it increases the damage against Armored units, making it a good counter to most Armored units.

Unlock cost: 1800 Gold
 * Cost: 630
 * Supply: 4
 * Income: 67
 * Unit Type: Light anti-light
 * Move Speed: 2.6
 * HP: 650
 * Armor Type: Light (2)
 * Damage vs Light: 91
 * Damage vs Armored: 41
 * Attack Range: Melee (1.2)
 * Attack Speed: 1.8
 * Special Skill: Killer Instinct

Killer Instinct
"Jump into an enemy effective against, lasting for 8 seconds, and 100 seconds to cooldown"

Most Wolfmen users will use 'Killer Instict' as the perfect counter for Mages. As most players tends to protect them with strong units in front, Wolfmen will simply jump and go on a rampage behind the tank units

Wolfen can only jump on Light anti-armored units because they are the only units the game considered the Wolfen to be 'effective against'

Trivia

 * Werewolf is supposed to be the name to be called, but it called Wolfman instead.